Archive for July, 2009
Batman-arkham-asylum Game
The onslaught of comic book adaptations for the Silver Screen has brought with it a host of rushed, half-hearted games that exist to squeeze every ounce of cash out of our beloved heroes. It came as a huge surprise then, when Batman: Arkham Asylum was announced with no ties to the phenomenally successful Dark Knight film. This move marked Rocksteady’s intention to create their very own vision of the Batman universe, free from damaging time constraints.

The result is looking very promising indeed. The visuals and artwork seem to have been lovingly pulled straight from the pages of a Batman comic and brought to life using the Unreal engine, creating some of the best graphics seen this generation. Our first hands-on in March, where we were shown the brawling and stealth aspects of the game, proved that there was some substance behind the impressive style, but it remained to be seen how this would all add up to create a competent game. We were excited then, when we were invited to play the first four acts (about 4-7 hours of game play) of Batman: Arkham Asylum, unabated.
The game opens with Batman taking the Joker to Arkham Asylum after an attempt on the Mayor’s life. While the credits roll, you escort Joker past the many security measures designed to keep Arkham’s inmates behind bars. Reminiscent of Half-Life, this opening sequence gave us the opportunity to really appreciate the work that has gone into pushing the Unreal engine to its full potential. The Joker’s smirking face is so brilliantly expressive it’s hard to look away from him, while Batman’s towering stature and menacing prowl makes it almost a shame to have to run through parts of the game. Although when you do, the fluttering movement of his cape is a sight itself. Meanwhile, next to the larger-than-life comic book characters by comparison make the corridors of Arkham Asylum almost seem a little dull, drawing focus to the stars of the show. That’s not to say that they’re ugly, as the reflective tiles and detailed scenes catch your eye.
Sport Psychology
If you’re just hearing the term “sport psychology,” you may have many questions about what it is and how it can help you. Getting accurate information about sport psychology to help you better understand what sport psychologists do and what roles they have in athletics. These facts about sport psychology will give you a good understanding of basic information related to the field.
What is sport psychology?
Sport psychology is a field that involves the observation of behavior and how it affects sports performance. When a sport psychologist is working with an athlete, the athlete’s behaviors are observed and the sport psychology professional determines how those behaviors are impacting sports performance. Sport psychologists also work to determine how participation in sports affects the physical and emotional health of athletes. Achieving these basic objectives can help sport psychologists to form individual action plans for each of their clients.
How can a sport psychologist help athletes?
There are many ways in which a sport psychologist can help athletes.
Goal setting: Sport psychologists can work with athletes and help them to set small, attainable goals. Achieving these goals will help athletes to stay motivated and can also help with the achievement of larger goals.
Improving focus: Athletes can become distracted by many different things including spectators or the pressure to succeed. This loss of focus can impede their performance and make it difficult to win. Sport psychologists can help athletes to learn the skill of focusing and maintaining focus throughout competitions.
Dealing with pressure: Many athletes face intense pressure to perform well and carry their teams to victory. Dealing with this pressure can lead to a lot of stress, which can actually distract athletes from performing. Sport psychologists can help athletes learn to cope with pressure and use it as a positive motivator instead of a stress.
