Wolfenstein Review
There’s something comfortingly retro about Wolfenstein, the new first-person shooter from Activision, id Software, and Raven Software. The original Wolfenstein 3D shipped more than 17 years ago and as you probably already know it popularized the first-person shooter.
Before Half-Life made scripted shooters all the rage, Wolfenstein 3D relished in the pure simplicity of roaming around big levels and blasting Nazis with an ever-escalating arsenal of weaponry. Call it the Inglorious Basterds of its day. This new Wolfenstein definitely borrows the spirit of the original, but it also has some new baggage, as well.

You play as Allied agent B.J. Blazkowicz, basically every German’s worst nightmare. In Wolfenstein, you uncover a mysterious artifact using something called Black Sun energy, and it’s up to you to stop the Third Reich from developing it into a weapon. And like that, you’re sent to the city of Isenstadt, deep in the heart of Germany. There, you’ll work with the local resistance group and another faction to halt the nefarious Nazi plot.
This isn’t a purely linear, scripted game. Instead, like the upcoming Halo 3: ODST, the idea is that you use a city level as a hub of sorts that launches you into various missions. This lets you explore the city quite a bit, much like you may have explored the levels in the original Wolfenstein 3D. When you come upon German patrols, it’s time to have some fun. You can meet up with contacts to get missions, which then lead you to various jumping off points that launch you into different levels. Once you’re done, you return back to the city levels.
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